![]() ![]() If you’re reading this and feel me complimenting the game for being ‘harder’, ‘slower’ and less ‘bombastic’ is completely the opposite of what you want out of FIFA then yes, you might be disappointed. This added difficulty is satisfying though and very much welcome. But really, you just need to pass the ball to actually break down even a basic defence. HyperMotion adds in a bunch of sleek animations that make controlling the ball and spraying out a Beckham-esque crossfield more realistic. There’s much more of a focus on passing too. If you’re used to focussing your play down the wing and crossing in for a tap-in then you might have to update your game. I could barely score in the first few games I played, and when then the goals finally started to flow (thanks Erling) I was conceding more. Probably not for the ‘FIFA Pros’ but for lowly League 1 players like me. This is welcome, but the AI utilises these skills well too, so it does make things a little tricky.Īctually, I would say this is a much harder game than before. This puts more of a focus on actually picking the right players, building up play through the middle of the park and utilising fast wide players.Ī new feature called Explosive Sprint allows those fast wingers, especially the likes of Sancho and Sterling, to burst away from dawdling centre backs and really put those pace and acceleration stats to good use. It’s a little slower, with less of a focus on bombastic end-to-end contests that end 6-5 with five goals from Mo Salah and a number of hilarious goalkeeping mistakes. The game just also feels a lot more fun to play. ![]() It seems like that won’t be an issue here. In so many of the previous years, I have eventually gotten bored after a few months of playing FIFA due to the same animations and player movements occurring constantly. Keepers react differently, players trip and fall after a particularly hard shot and the ball doesn’t always feel it’s doing the same thing. HyperMotion is the shiny, poster-friendly name for these improvements and while I would normally pass something named like that as just media fluff, the changes here actually make a welcome difference.Īnimations have now been motion-captured by some actual players and that helps movement feel so much more natural. This review is purely based on the PS5 (and Xbox Series consoles) so it could be a very different experience on older consoles and PC. That’s not the case here though, with FIFA 22 finally pushing forward the actual virtual game of football into a far more interesting place. In recent years it has felt like gameplay was less of a focus, with superficial improvements to game modes and the constant eagerness to keep on pushing FUT (FIFA Ultimate Team) taking precedent. This is how PES thrived for so many years even though it lacked the modes, licenses and general finesse of FIFA. Gameplay is, of course, king when it comes to a football game. Much improved gameplay on PS5, Xbox Series consoles.Areas like Career Mode still feel limited, Ultimate Team continues with its loot box-heavy approach and there’s a lack of polish I don’t usually expect from a FIFA game. Yet, I can’t help but feel a little disappointed. FIFA 22 offers the best game of football from EA Sports in a long time, with new PS5 and Xbox Series S| X exclusive motion capture improving the overall experience no end. This year, more than most, is a sizeable step forward in terms of gameplay for the series. Platforms PS5 (reviewed), PS4, Stadia, PC, Xbox One, Xbox Series S|X, Nintendo Switch (Legacy Edition)įIFA 22 is the latest entry in the long-running football sim and it’s the first to really feel like it’s designed with the new-gen of consoles in mind. ![]()
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